Strategy & Discovery

Reinventing sports betting through social play

Betclic

Context

Betclic had a strong drive for innovation. The ambition: create new betting modes that would let players compete against each other, adding a social and competitive dimension to traditional betting. From this brief, I structured a full ideation cycle across four distinct directions.

4

concepts tested

Challenge

Before committing engineering resources to any of the four concepts, we needed to validate real user appetite. Building all four would have been a massive - and risky - investment. The challenge: identify the one worth building, before a single line of code was written.

Try → learn

before you build

My Role

Initiated and led the full discovery cycle solo - from competitive benchmark to concept ideation, wireframing, and user testing protocol design. Built all four lo-fi prototypes. Led the user interviews and structured the analysis. Presented findings and recommendations to product leadership.

Rapid Prototyping

I built low-fidelity prototypes of all four concepts in a matter of days. Each prototype was designed to be realistic enough to generate genuine reactions - but not polished enough to obscure usability issues. We then ran interviews with real Betclic customers to test each concept.

01

4 lo-fi prototypes

Built fast, each with a distinct interaction model and competitive mechanic

02

User interviews

Real Betclic customers - tested individually on each concept to capture unbiased reactions

03

Structured analysis

Feedback categorised by appeal, usability, and risk of cannibalization

The 4 Concepts

Each concept explored a different competitive mechanic. Users were excited by the idea of competing - but most concepts revealed a critical tension with their existing habits.

Concept A

Competition Betting

✓ Validated

Tournaments without odds, single entry fee, player vs player rankings

Strongest concept across both user profiles. Social, competitive, and intuitive.

Concept B

Missions & Challenges

❌ Invalidated

Progression system, bronze/silver/gold levels, loyalty rewards

Lower appeal. Felt more like a chore than a game.

Concept C

Boosters & Gamification

❌ Invalidated

Classic betting + strategic power-ups (double, copycat, all-or-nothing)

Too complex to understand. Users couldn't grasp the value quickly enough.

Concept D

Fantasy League

❌ Invalidated

Become a team manager, score points based on real match statistics

Cannibalized regular bets. Users wouldn't do both in the same session.

Prototype Low-fi - Sample

Competition Betting - Liste des championnats
Competition Betting - Classement
Competition Betting - Jouer

Outcome

Concept A - Competition Betting - emerged as the strongest, scoring significantly higher across both user profiles. But complementary research surfaced a critical risk: the social mechanics could cannibalize time spent on core sports betting, Betclic's primary revenue driver. That insight led to a deliberate decision to halt development. The process didn't just validate a concept - it prevented a costly strategic mistake. The real outcome: the confidence to decide what not to build.