Design & Delivery

PARCEL Design System

Manutan

Context

Manutan had a Figma UI Kit, but the gap between design and development was significant, and no multi-brand consistency existed. The replatforming project created the opportunity to rebuild everything from scratch, with a shared language as the true north.

0 → 1

built from scratch

Challenge

Three problems to solve simultaneously: closing the gap between design and dev outputs, establishing a shared token-based language across teams, and ensuring consistency across Manutan's multiple brands, all while the replatforming was already in motion.

Approach

We built PARCEL from the ground up: tokenized foundations (color, typography, spacing, brand themes), structured Figma libraries, and documentation in Supernova. The name? Voted by the team. A small detail that says a lot about how we worked.

137

components delivered

Design tokens — Colors
Card Product Container
Table component
Calendar component

Adoption

We introduced dedicated rituals: separate syncs for designers and developers, with a shared review cadence to ensure every component was adopted, understood, and maintained on both sides. Design and engineering finally spoke the same language.

7 + 20

designers & devs aligned

Storybook
Supernova

Designer

Supernova

Developer

Storybook

Outcome

Before PARCEL: a UI Kit living in isolation. After: a design system embedded in the front-end's daily workflow. More than a deliverable, a shift in how design and development collaborate at Manutan.